GLOverlayUI API Reference

Renderer : The 2D renderering (OpenGL renderig logic source)

Redering 2D using OpenGL logic.

Copyright

(C) 2025 Umar Ba jUmarB@protonmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.

class Renderer
#include <renderer.H>

Dedicated for Rendering 2D Object using OpenGL logic.

Public Functions

void create_texture(GLuint&, int witdh, int height, GLvoid*)
void display(void)

display OpenGL forms in Canvas Area

void downscale(void)

decrease the scale produce zoom out effect

Todo:

improve the scale precision

void draw(std::vector<float> points, GLuint&)

draw form on given lists of coordinates

Parameters:

points – - a list of points

int getforms(void) const

retrieve bit mask for current enabling forms

Returns:

int - forms flags bit mask

void init(void)

init openGL stuff

void projection(int xcoords, int ycoords)

apply othogonal projection when the canvas layou expand

Parameters:

coord – - the coordinate x - y

Renderer() = default

default ctor

Renderer(int)

alternative ctor

void rotate_forms(float angle)
void scale_forms(float scale)
void setforms(int __form_flag_options)

enable forms by specifying the apropriate flags Multiple Forms can be enable or disable by ORing

void upscale(void)

increase the scale produce zoom in effect

Todo:

improve the scale precision

virtual ~Renderer() = default

Default dtor.

Private Members

int _form_options = RENDERER_ALL_FORM
float _rot = 0.0
float _scl = 1.0f
GLuint _texture